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 | Short and long range accurate configurable weapons (50-150 metres range). Short and medium range weapons are fitted with 'red dot' scope to make it easier to aim. Telescopic scope is fitted to long range weapons. No projectiles used. No pain or bruises; no mess, just have fun. No paint and no on-going payments for ammunition. All weapons are regularly checked, zeroed and tested. We constantly adding new weapons into our arsenal. |
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Short for CQB (Close Quarters Battles): up to 40m, weigh: 2kgs/4.4lbs, ammunition: 50 rounds per magazine, 15 magazines in total, reload: 6 seconds, rate of fire: 330 rounds per minute, hit delay: 3secs, hit points: 1 thru 99 Light weight, suitable for fast moving squads and rapid attack. |
Long range: up to 80m, weigh: 3.5kgs/7lbs, ammunition: 50 rounds per magazine, 15 magazines in total, reload: 10 seconds, rate of fire: 330 rounds per minute, hit delay: 3secs, hit points: 1 thru 99 Moderate weight, all-purpose, all-round weapon, effective for 'attack and defend' missions. |
Extreme range: up to 180m, weigh: 4.3kgs/9.5lbs, ammunition: 99 rounds per magazine, 9 magazines in total, reload: 15 seconds, rate of fire: 350 rounds per minute, hit delay: 3secs, hit points: 1 thru 99 Heavy weight, suitable to penetrate enemy lines from a distance and for protecting the attacking squads. |
Short to medium range battle: up to 60m, weigh: 2kgs/4.4lbs, ammunition: 50 rounds per magazine, 15 magazines in total, reload: 8 seconds, rate of fire: 330 rounds per minute, hit delay: 1sec, hit points: 1 thru 99 Light weight, suitable for fast moving squads and rapid attack. |
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Squad Automatic Weapon / Light Machine Gun class of weapon. Fitted with a red dot scope and bipod to become your Squad Automatic Weapon (SAW). This makes a great Light Machine Gun. These guns are designed specifically for players who need a steady, portable and versatile rest out in the battlefield. Extreme range: up to 100m, weigh: 4.3kgs/9.5lbs, ammunition: 99 rounds per magazine, 9 magazines in total, reload: 15 seconds, rate of fire: 350 rounds per minute, hit delay: 3secs, hit points: 1 thru 99 Heavy weight, suitable to penetrate enemy lines from a distance or defending the base. |
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