Gun Class: Sub Machine Guns (SMG) Range: up to 40m Length: 42cm, weigh: 2kgs Ammunition: 25 rounds per magazine Reload: 8 magazines Reload time: 3 seconds Rate of fire: moderate. |
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Gun Class: Sub Machine Guns (SMG) Range: up to 60m Length: 38cm, weigh: 2kgs Ammunition: 25 rounds per magazine Reload: 15 magazines Reload time: 5 seconds Rate of fire: 330 rounds/min. |
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Gun Class: Sub Machine Guns (SMG) Range: up to 60m Length: 53cm, weigh: 2.7kgs Ammunition: 50 rounds per magazine Reload: 4 magazines Reload time: 4 seconds Rate of fire: moderate. |
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Gun Class: Rifles Range: up to 80m Length: 53cm, weigh: 3.5kgs Ammunition: 30 rounds per magazine Reload: 12 magazines Reload time: 5 seconds Rate of fire: moderate. |
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Gun Class: Machine Guns Range: up to 120m Length: 88cm, weigh: 4.3kgs Ammunition: 99 rounds per magazine Reload: 6 magazines Reload time: 10 seconds Rate of fire: 400 rounds/min. |
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Gun Class: Machine Guns Range: up to 120m Length: 88cm, weigh: 4.3kgs Ammunition: 99 rounds per magazine Reload: 6 magazines Reload time: 10 seconds Rate of fire: 400 rounds/min. |
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Gun Class: Rifles Range: up to 100m Length: 74cm, weigh: 4kgs Ammunition: 30 rounds per magazine Reload: 12 magazines Reload time: 5 seconds Rate of fire: 330 rounds/min. |
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Gun Class: Rifles Range: up to 80m Length: 87cm, weigh: 4kgs Ammunition: 20 rounds per magazine Reload: 8 magazines Reload time: 5 seconds Rate of fire: 330 rounds/min. |
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Gun Class: Rifles Range: up to 80m Length: 87cm, weigh: 4kgs Ammunition: 20 rounds per magazine Reload: 8 magazines Reload time: 5 seconds Rate of fire: 330 rounds/min. |
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CLAYMORE MINE Configured in "kill" mode. This means that if a gamer is in range they will automatically be reduced to zero hit points no matter what level of HP they were on.
NORMAL MINE Configured as a normal mine will cause 1 hit point loss per explosion.
DIRTY MINE Configured to shoots continuously for 22 seconds. It has a cool "Geiger-counter" type sound effect. |